Files
Client/GameTools/WORLDCREATOR/DlgEditName.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

68 lines
1.5 KiB
C++

// DlgEditName.cpp : implementation file
//
#include "stdafx.h"
#include "WorldCreator.h"
#include "DlgEditName.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgEditName dialog
CDlgEditName::CDlgEditName(CWnd* pParent /*=NULL*/)
: CDialog(CDlgEditName::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgEditName)
m_EditName = _T("");
m_fScale = 4.0f;
m_FixEventNum = 0;
//}}AFX_DATA_INIT
}
void CDlgEditName::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgEditName)
DDX_Text(pDX, IDC_EDIT_EDITNAME, m_EditName);
DDX_Text(pDX, IDC_BSPSCALE, m_fScale);
DDX_Text(pDX, IDC_EDIT1, m_FixEventNum);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgEditName, CDialog)
//{{AFX_MSG_MAP(CDlgEditName)
ON_BN_CLICKED(IDC_SEARCHFILE, OnSearchfile)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgEditName message handlers
void CDlgEditName::OnSearchfile()
{
// TODO: Add your control notification handler code here
char str[] = "Bsp ÆÄÀÏ(*.bsp) |*.bsp| Bse ÆÄÀÏ(*.bse)|*.bse| ¸ðµçÆÄÀÏ(*.*)|*.*||";
CString strFilter = str;
CFileDialog filedia(TRUE,NULL,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
filedia.DoModal();
m_EditName = filedia.GetFileName();
UpdateData(FALSE);
}
void CDlgEditName::OnOK()
{
// TODO: Add extra validation here
UpdateData(TRUE);
CDialog::OnOK();
}