Files
Client/GameTools/WORLDCREATOR/DlgSoundLoad.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

50 lines
1.3 KiB
C++

#if !defined(AFX_DLGSOUNDLOAD_H__2EB278F5_B67E_4735_80C2_6763A0A20B82__INCLUDED_)
#define AFX_DLGSOUNDLOAD_H__2EB278F5_B67E_4735_80C2_6763A0A20B82__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgSoundLoad.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgSoundLoad dialog
class CDlgSoundLoad : public CDialog
{
// Construction
public:
CDlgSoundLoad(CWnd* pParent = NULL); // standard constructor
CString m_strSoundName;
bool m_bFilename;
// Dialog Data
//{{AFX_DATA(CDlgSoundLoad)
enum { IDD = IDD_DIALOG_SOUNDLOAD };
float m_fMaxRange;
float m_fMinRange;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgSoundLoad)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgSoundLoad)
afx_msg void OnCheckSoundname();
afx_msg void OnUpdateEditSoundrange();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGSOUNDLOAD_H__2EB278F5_B67E_4735_80C2_6763A0A20B82__INCLUDED_)