Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
32 lines
793 B
C++
32 lines
793 B
C++
// LayerFogScene.h: interface for the CLayerFogScene class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#if !defined(AFX_LAYERFOGSCENE_H__A18D8107_BE6C_4D54_AD08_FD4692286A6C__INCLUDED_)
|
|
#define AFX_LAYERFOGSCENE_H__A18D8107_BE6C_4D54_AD08_FD4692286A6C__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
|
|
#include "SectorDefine.h"
|
|
#include <Texture.h>
|
|
#include <3DMath.h>
|
|
#include <d3d8.h>
|
|
|
|
|
|
class CLayerFogScene
|
|
{
|
|
public:
|
|
void Render(LPDIRECT3DDEVICE8 pd3dDevice);
|
|
CTexture m_FogTexture;
|
|
LPDIRECT3DVERTEXBUFFER8 m_pFogVertexBuffer;
|
|
void BuildFogTexture(float fMax,float fMin);
|
|
void Create();
|
|
CLayerFogScene();
|
|
virtual ~CLayerFogScene();
|
|
|
|
};
|
|
|
|
#endif // !defined(AFX_LAYERFOGSCENE_H__A18D8107_BE6C_4D54_AD08_FD4692286A6C__INCLUDED_)
|