Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
41 lines
899 B
C++
41 lines
899 B
C++
#include "rcube.h"
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RCube::RCube(void)
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{
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}
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RCube::~RCube(void)
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{
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}
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void RCube::SetCude(vector3 vecMaxBox, vector3 vecMinBox)
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{
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m_vecVertex[0] = vector3( vecMinBox.x, vecMinBox.y, vecMinBox.z );
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m_vecVertex[1] = vector3( vecMaxBox.x, vecMinBox.y, vecMinBox.z );
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m_vecVertex[2] = vector3( vecMaxBox.x, vecMinBox.y, vecMaxBox.z );
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m_vecVertex[3] = vector3( vecMinBox.x, vecMinBox.y, vecMaxBox.z );
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m_vecVertex[4] = vector3( vecMinBox.x, vecMaxBox.y, vecMinBox.z );
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m_vecVertex[5] = vector3( vecMaxBox.x, vecMaxBox.y, vecMinBox.z );
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m_vecVertex[6] = vector3( vecMaxBox.x, vecMaxBox.y, vecMaxBox.z );
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m_vecVertex[7] = vector3( vecMinBox.x, vecMaxBox.y, vecMaxBox.z );
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}
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void RCube::Transform(matrix matTrans)
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{
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matrix matVertex;
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for( int i=0; i < 8; i++ )
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{
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matVertex.Translation( m_vecVertex[i] );
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matVertex = matVertex * matTrans;
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m_vecVertex[i] = matVertex.GetLoc();
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}
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} |