Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
108 lines
2.0 KiB
C
108 lines
2.0 KiB
C
//////// Shader Constants Setting
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#ifndef __SHADERCONSTANTS_H__
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#define __SHADERCONSTANTS_H__
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#define CV_ZERO 0
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#define CV_ONE 1
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#define CV_WORLDVIEWPROJ_0 2
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#define CV_WORLDVIEWPROJ_1 3
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#define CV_WORLDVIEWPROJ_2 4
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#define CV_WORLDVIEWPROJ_3 5
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#define CV_WORLDVIEW_0 6
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#define CV_WORLDVIEW_1 7
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#define CV_WORLDVIEW_2 8
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#define CV_WORLDVIEW_3 9
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#define CV_WORLDVIEWIT_0 10
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#define CV_WORLDVIEWIT_1 11
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#define CV_WORLDVIEWIT_2 12
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#define CV_WORLD_0 13
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#define CV_WORLD_1 14
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#define CV_WORLD_2 15
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#define CV_WORLD_3 16
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#define CV_HALF 18
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#define CV_LIGHT_COLOR 19
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#define CV_ONE_OVER_LIGHT_RANGE 20
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#define CV_LIGHT_POSITION 21
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//#define CV_LIGHT_POSITION 22
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#define CV_LIGHT_DIRECTION 22
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#define CV_BUMP_SCALE 23
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#define CV_EYE_POS_WORLD 24
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#define CV_FOG_SCALE 25
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#define CV_LIGHT1_DIRECTION 26
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#define CV_LIGHT1_AMBIENT 27
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#define CV_LIGHT1_DIFFUSE 28
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#define CV_WORLDIT_0 29
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#define CV_WORLDIT_1 30
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#define CV_WORLDIT_2 31
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#define CV_WORLDIT_3 32
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#define CV_SHADOWCONST 33
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#define CV_TEXMAT_0 34
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#define CV_TEXMAT_1 35
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#define CV_TEXMAT_2 36
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#define CV_TEXMAT_3 37
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#define CV_T0_OFFSET 38
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#define CV_T1_OFFSET 39
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#define CV_T2_OFFSET 40
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#define CV_T3_OFFSET 41
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#define CV_CONSTS_1 42
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#define CV_ONOFF_1 43
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#define CV_WATERBUMPSCALE 44
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#define CV_CALC_SXT 51
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#define CV_DISPSCALE 52
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// for scaling embm offsets overall
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#define CV_OFFSETSCALE 53
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#define CV_PTS_BASE 54
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#define CV_CONSTS_2 55
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#define CV_EYE_OBJSPC 56
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#define CV_BASISTRANSFORM_0 57
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#define CV_BASISTRANSFORM_1 58
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#define CV_BASISTRANSFORM_2 59
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// Rain
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#define CV_RAINDIRECTION 60
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#define CV_RAINANI 61
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#define CV_REFLECTMAT_0 62
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#define CV_REFLECTMAT_1 63
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#define CV_REFLECTMAT_2 64
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/// Pixel Shader Constants
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#define PCN_MULTFACTOR_1 0
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#define PCN_MULTFACTOR_2 1
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#define PCN_EQ_REST_FAC 2
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#define PCN_EMBM_SCALE 3
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#define PCN_POSITIONMASK 4
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#define PCN_RED_MASK 5
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#define PCN_GREEN_MASK 6
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#define PCN_LIGHTCOLOR 7
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#define PCN_AMBIENTCOLOR 8
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#endif
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