Files
Client/GameTools/Zallad3D SceneClass/Z3DCharacterModel.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

55 lines
1.2 KiB
C++

// Z3DCharacterModel.cpp: implementation of the CZ3DCharacterModel class.
//
//////////////////////////////////////////////////////////////////////
#include "Z3DCharacterModel.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
#include "SimpleParser.h"
// static members
std::list<CZ3DCharacterModel*> CZ3DCharacterModel::ms_list_pModel;
SimpleString CZ3DCharacterModel::ms_strDataPath;
bool CZ3DCharacterModel::_Init( const char* szDataPath )
{
//_ASSERT( pStub );
//ms_rpStub = pStub;
int l = strlen( szDataPath );
if( '\\' == szDataPath[l-1] || '/' == szDataPath[l-1] )
{
ms_strDataPath( szDataPath );
}
else
{
ms_strDataPath( szDataPath, "/" );
}
/*g_ContOutfitTable.SetFilePath( szDataPath );
g_ContWeaponTable.SetFilePath( szDataPath );
// preloading desired outfit tables
H3DOutfitTableTag tagTmp;
if( false == g_ContOutfitTable.GetObject( tagTmp, "PC_MAN.outfit" ) )
{
return false;
}
if( false == g_ContOutfitTable.GetObject( tagTmp, "PC_WOMAN.outfit" ) )
{
return false;
}*/
return true;
}
//void CZ3DCharacterModel::Close();