Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#pragma once
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class ServerCtrl : public NaveServer::NFServerCtrl
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,public NaveServer::UIWindow
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{
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NaveServer::NFPacketPool m_PacketPool; // 메모리 처리 변수
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GameConnection* m_pLogin; // Client List 변수
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DWORD m_iPrevTick;
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int m_iMaxPacket;
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public:
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// 사용자 검색타이머.
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long m_uTimerID;
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long m_uTimerPeriod;
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static void __stdcall CALLBACK TimerProc(UINT uID, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2);
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VOID Update(); // Process 처리 함수
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VOID ShowServerInfo(); // 시작시 화면에 서버 정보 표시
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BOOL CreateSession(SOCKET sckListener);
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BOOL ReleaseSession();
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virtual VOID InitializeCommand();
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// 사용자 오브젝트를 초기화 합니다. (윈도우설정이 종료됀 후에 호출)
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virtual VOID InitObject();
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// 사용자 오브젝트를 삭제합니다. (메인루프가 끊난후(EndProcess호출후) 호출)
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virtual VOID ReleaseObject();
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public:
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VOID UpdateInfo();
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VOID SendMsg(WCHAR* strParam);
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VOID SendIRC(WCHAR* strParam);
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VOID SendCMD(WCHAR* strParam);
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VOID SendShutdown(WCHAR* strParam);
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public:
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ServerCtrl(void);
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~ServerCtrl(void);
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};
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