Files
Client/Server/RylServerProject/RylAuthServer/MasterPassword.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

43 lines
987 B
C++

#ifndef _GAMA_RYL_MASTER_PASSWORD_H_
#define _GAMA_RYL_MASTER_PASSWORD_H_
#include <Thread/Lock.h>
#include <Pattern/Singleton.h>
#include <vector>
// forward decl.
struct sockaddr_in;
class CMasterPassword : public CStaticSingleton<CMasterPassword>
{
public:
enum
{
// edith 2008.03.17 ID,PASS ±æÀÌÁ¶Á¤
MAX_MASTERPASS = 36
};
CMasterPassword();
~CMasterPassword();
bool LoadMasterPassword(const char* szTextFileName = "./Script/Server/masterpass.txt");
bool CheckMasterPassword(const char* szUserID, const char* szPassword, const sockaddr_in& peerAddr);
private:
void Init();
void Process(const char* szCommand, const char* szValue);
typedef CCSLock PasswordLock;
typedef std::vector<unsigned long> AddressList;
PasswordLock m_Lock;
CACHE_PAD(PasswordLockPad, sizeof(PasswordLock));
AddressList m_AddressList;
char m_szMasterPassword[MAX_MASTERPASS];
};
#endif