Files
Client/Server/RylServerProject/RylGameLibrary/Network/ClientSocket/Parse/ParseBGServer.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

20 lines
872 B
C++

#ifndef _GAMA_CLIENT_PARSE_BATTLEGROUND_SERVER_PACKET_H_
#define _GAMA_CLIENT_PARSE_BATTLEGROUND_SERVER_PACKET_H_
#include <DB/DBDefine.h>
#include <Network/Packet/PacketStruct/BGServerPacket.h>
// forward decl.
struct PktBase;
namespace ParsePacket
{
// BATTLEGROUND SERVER
unsigned long HandleCharBGServerMapList(PktBase* lpPktBase, bool* bAll, unsigned char* cMapInfoNodeNum, BGServerMapInfoNode* lpMapInfo);
unsigned long HandleCharBGServerResultList(PktBase* lpPktBase, bool* bAll, unsigned char* cResultInfoNodeNum, BGServerResultInfoNode* lpResultInfo);
unsigned long HandleCharBGServerMoveZone(PktBase* lpPktBase, unsigned char* cZone, unsigned char* cMoveType);
unsigned long HandleCharBGServerMileageChange(PktBase* lpPktBase, unsigned long* dwCID, unsigned char* cGroup, unsigned char* cCmd, unsigned long* dwGold, unsigned long* dwMileage);
};
#endif