Files
Client/Server/RylServerProject/RylGameLibrary/Network/ClientSocket/Send/SendBGServer.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

22 lines
764 B
C++

#ifndef _GAMA_CLIENT_SEND_BATTLEGROUND_SERVER_H_
#define _GAMA_CLIENT_SEND_BATTLEGROUND_SERVER_H_
// Àü¹æ ÂüÁ¶
class ClientSocket;
namespace ClientNet
{
class CClientEventHandler;
}
namespace SendPacket
{
bool CharBGServerMapList(ClientNet::CClientEventHandler* lpHandler);
bool CharBGServerResultList(ClientNet::CClientEventHandler* lpHandler);
bool CharBGServerMoveZone(ClientNet::CClientEventHandler* lpHandler, unsigned short wMapNumber, unsigned char cMoveType);
bool CharBGServerCharSlot(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned char cGroup);
bool CharBGServerMileageChange(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned char cGroup, unsigned char cCmd, unsigned long dwMileage);
};
#endif