Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
21 lines
664 B
C++
21 lines
664 B
C++
#ifndef _GAMA_CLIENT_SEND_SKILL_PACKET_H_
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#define _GAMA_CLIENT_SEND_SKILL_PACKET_H_
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#include <Item/ItemStructure.h>
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namespace ClientNet
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{
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// forward decl.
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class CClientEventHandler;
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}
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namespace SendPacket
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{
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bool CharSkillCreate(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID_In, unsigned short SkillID_In, unsigned char Index_In);
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bool CharSkillErase(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID_In, unsigned short SkillID_In, unsigned char Index_In);
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bool CharSummonCmd(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID_In, unsigned char Cmd_In, unsigned long TargetID_In = 0);
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};
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#endif |