Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// UDPList
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
#ifndef _GAMA_CLIENT_UDP_ADDRESS_LIST_H_
|
|
#define _GAMA_CLIENT_UDP_ADDRESS_LIST_H_
|
|
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#include <winsock2.h>
|
|
#include <winsock.h>
|
|
#include <list>
|
|
|
|
enum PEERTYPE
|
|
{
|
|
Not_Defined = 0, // 정의 안됨
|
|
REAL_IP, // 리얼 IP
|
|
NAT_Friendly, // 가상 IP (같은 NAT)
|
|
NAT_Different // 가상 IP (다른 NAT)
|
|
};
|
|
|
|
typedef struct UDP_LIST* LPUDP_LIST;
|
|
struct UDP_LIST
|
|
{
|
|
DWORD CharID; // 캐릭터 아이디
|
|
|
|
PEERTYPE PeerType; // 전송 타입
|
|
SOCKADDR_IN PublicAddress; // 주소 Public
|
|
SOCKADDR_IN PrivateAddress; // 주소 Private
|
|
|
|
DWORD MoveTick; // 움직임 시간
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// 클래스 정의
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
class UDPList
|
|
{
|
|
public:
|
|
|
|
typedef std::list<UDP_LIST*> STDLIST;
|
|
|
|
UDPList();
|
|
~UDPList();
|
|
|
|
DWORD InsertIntoAddressList(DWORD CharID_In, const SOCKADDR_IN& PubAddress_In,
|
|
const SOCKADDR_IN& PriAddress_In, PEERTYPE PeerType_In);
|
|
|
|
DWORD InsertIntoAddressList(UDP_LIST* lpUDP_List);
|
|
|
|
bool DeleteFromAddressList(DWORD CharID_In);
|
|
bool DeleteFromAddressList(const SOCKADDR_IN& Address_In);
|
|
void DeleteAllFromList();
|
|
|
|
bool IsListEmpty() { return m_UDP_List.empty(); }
|
|
size_t GetListCount() { return m_UDP_List.size(); }
|
|
|
|
LPUDP_LIST SearchFromAddressList(DWORD CharID_In);
|
|
LPUDP_LIST SearchFromAddressList(const SOCKADDR_IN& Address_In);
|
|
|
|
void SetGarbageStackLength(size_t StackLength_In);
|
|
void ClearGarbageStack(void);
|
|
|
|
STDLIST::iterator begin() { return m_UDP_List.begin(); }
|
|
STDLIST::iterator end() { return m_UDP_List.end(); }
|
|
|
|
protected:
|
|
|
|
STDLIST m_UDP_List;
|
|
STDLIST m_GarbageList;
|
|
|
|
size_t m_nMaxGarbageStackLength;
|
|
};
|
|
|
|
|
|
#endif |