Files
Client/Server/RylServerProject/RylGameLibrary/Network/ObjectInfo/ObjectInfoFactory.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

30 lines
770 B
C++

/* TODO : REMOVE HERE
#ifndef _OBJECT_INFO_FACTORY_H_
#define _OBJECT_INFO_FACTORY_H_
#include <Network/Packet/PacketStruct/CharBroadcastPacket.h>
// Àü¹æ ÂüÁ¶
class CAggresiveCreature;
class CCharacter;
class CMonster;
class CSummonMonster;
namespace BroadcastInfo
{
bool SerializeOutAggresiveCreatureInfo(CAggresiveCreature& AggresiveCreature,
DataType::Type eDataType, char* szBuffer_Out, unsigned long& dwBufferSize_InOut);
bool SerializeOutMonsterInfo(CMonster& Monster,
DataType::Type eDataType, char* szBuffer_Out, unsigned long& dwBufferSize_InOut);
bool SerializeOutSummonMonsterInfo(CSummonMonster& SummonMonster,
DataType::Type eDataType, char* szBuffer_Out, unsigned long& dwBufferSize_InOut);
}
#endif
*/