Files
Client/Server/RylServerProject/RylGameLibrary/gameevent/lotteryevent/LotteryEvent.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

167 lines
4.0 KiB
C++

#include "stdafx.h"
#include <Utility/DelimitedFile.h>
#include <Utility/Math/Math.h>
#include <Item/Item.h>
#include <Item/ItemMgr.h>
#include <Item/ItemFactory.h>
#include "LotteryEvent.h"
const char* CLotteryEvent::ms_szEventScriptFileName = "./Script/Game/LotteryEvent.txt";
CLotteryEvent::CLotteryEvent()
: m_bActive(false)
{
}
CLotteryEvent::~CLotteryEvent()
{
}
bool CLotteryEvent::Initialize(const char* szFileName)
{
CDelimitedFile MainDelimitedFile;
if (false == MainDelimitedFile.Open((NULL == szFileName) ? ms_szEventScriptFileName : szFileName))
{
ERRLOG0(g_Log, "복권 이벤트 스크립트 파일 열기에 실패하였습니다.");
return false;
}
if (false == MainDelimitedFile.ReadSection())
{
ERRLOG0(g_Log, "복권 이벤트 스크립트의 섹션이 잘못되었습니다.");
return false;
}
while (true == MainDelimitedFile.ReadLine())
{
LotteryEventItem item;
MainDelimitedFile.ReadData(item.m_usItemID);
MainDelimitedFile.ReadData(item.m_cProbability);
if (NULL == Item::CItemMgr::GetInstance().GetItemInfo(item.m_usItemID))
{
ERRLOG1(g_Log, "아이템 스크립트에 존재하지 않는 아이템이 복권으로 지정되어 있습니다. ItemID:%d",
item.m_usItemID);
return false;
}
char szBuffer[10];
itoa(item.m_usItemID, szBuffer, 10);
const unsigned long dwLine = MainDelimitedFile.GetSection(std::string(szBuffer));
if (0 == dwLine)
{
ERRLOG1(g_Log, "복권 이벤트 스크립트에 알맞은 섹션이 없습니다. ItemID:%d", item.m_usItemID);
return false;
}
CDelimitedFile PrizeDelimitedFile;
if (false == PrizeDelimitedFile.Open((NULL == szFileName) ? ms_szEventScriptFileName : szFileName, dwLine))
{
ERRLOG0(g_Log, "복권 이벤트 스크립트 파일 열기에 실패하였습니다.");
return false;
}
while (true == PrizeDelimitedFile.ReadLine())
{
LotteryEventPrize prize;
PrizeDelimitedFile.ReadData(prize.m_usPrizeID);
PrizeDelimitedFile.ReadData(prize.m_cProbability);
PrizeDelimitedFile.ReadData(prize.m_cNum);
item.m_usPrizeSumProb += prize.m_cProbability;
if (NULL == Item::CItemMgr::GetInstance().GetItemInfo(prize.m_usPrizeID))
{
ERRLOG2(g_Log, "아이템 스크립트에 존재하지 않는 아이템이 복권의 상품으로 지정되어 있습니다. "
"ItemID:%d, PrizeID:%d", item.m_usItemID, prize.m_usPrizeID);
return false;
}
item.m_aryPrize.push_back(prize);
}
m_aryItem.push_back(item);
}
return true;
}
unsigned short CLotteryEvent::GetLottery(void)
{
unsigned long dwSum = 0;
std::vector<LotteryEventItem>::iterator ItemIt;
for (ItemIt = m_aryItem.begin(); ItemIt != m_aryItem.end(); ++ItemIt)
{
LotteryEventItem& item = *ItemIt;
dwSum += item.m_cProbability;
}
unsigned long dwRandomNum = Math::Random::ComplexRandom(dwSum);
unsigned long dwSpaceSum = 0;
for (ItemIt = m_aryItem.begin(); ItemIt != m_aryItem.end(); ++ItemIt)
{
LotteryEventItem& item = *ItemIt;
dwSpaceSum += item.m_cProbability;
if (dwRandomNum < dwSpaceSum)
{
return item.m_usItemID;
}
}
return 0;
}
Item::CItem* CLotteryEvent::PrizeLottery(unsigned short usLotteryID)
{
for (std::vector<LotteryEventItem>::iterator ItemIt = m_aryItem.begin(); ItemIt != m_aryItem.end(); ++ItemIt)
{
LotteryEventItem& item = *ItemIt;
if (usLotteryID == item.m_usItemID)
{
unsigned long dwRandomNum = Math::Random::ComplexRandom(item.m_usPrizeSumProb);
unsigned long dwSpaceSum = 0;
for (std::vector<LotteryEventPrize>::iterator PrizeIt = item.m_aryPrize.begin();
PrizeIt != item.m_aryPrize.end(); ++PrizeIt)
{
LotteryEventPrize& prize = *PrizeIt;
dwSpaceSum += prize.m_cProbability;
if (dwRandomNum < dwSpaceSum)
{
if (0 == prize.m_usPrizeID)
{
return NULL;
}
Item::CItem* lpItem = Item::CItemFactory::GetInstance().CreateItem(prize.m_usPrizeID);
if (NULL != lpItem)
{
lpItem->SetNumOrDurability(min(prize.m_cNum, lpItem->GetMaxNumOrDurability()));
}
return lpItem;
}
}
}
}
ERRLOG1(g_Log, "복권 이벤트 목록에 없는 아이템의 상품을 찾고 있습니다. ItemID:%d", usLotteryID);
return NULL;
}