Files
Client/CryptoSource/ScriptEngine-MCF File/Message.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

112 lines
1.9 KiB
C++

#include "Message.h"
#include <iostream>
#include <stdarg.h>
#include "GMMemory.h"
using namespace std;
void DefaultMessageFunction( const char * ErrMsg )
{
cout << ErrMsg << endl;
}
MESSAGE_FUNCTION g_pfuncCompilerMessage = DefaultMessageFunction;
void CompilerMessage( const char * szStr )
{
(*g_pfuncCompilerMessage)( szStr );
}
void CompilerMessage2( const char * szStr, ... )
{
va_list args;
va_start( args, szStr );
char szBuffer[4096];
vsprintf( szBuffer, szStr, args );
CompilerMessage( szBuffer );
}
void SetCompilerMessageFunction( MESSAGE_FUNCTION func )
{
g_pfuncCompilerMessage = func;
}
void ErrorMessage( int line, const char * Msg )
{
CompilerMessage2( "Error (line %d) : %s", line, Msg );
exit(0);
}
void ErrorMessage( const char * Msg )
{
CompilerMessage2( "Error : %s", Msg );
exit(0);
}
void ErrorMessage2( int line, const char * Msg, ... )
{
va_list args;
va_start( args, Msg );
char szBuffer[4096];
vsprintf( szBuffer, Msg, args );
CompilerMessage2( "Error (line %d) : %s", line, szBuffer );
exit(0);
}
void ErrorMessage2( const char * Msg, ... )
{
va_list args;
va_start( args, Msg );
char szBuffer[4096];
vsprintf( szBuffer, Msg, args );
CompilerMessage2( "Error : %s", szBuffer );
exit(0);
}
void WarningMessage( int line, const char * Msg )
{
CompilerMessage2( "Warning (line %d) : %s", line, Msg );
}
void WarningMessage( const char * Msg )
{
CompilerMessage2( "Warning : %s", Msg );
}
void WarningMessage2( const char * Msg, ... )
{
va_list args;
va_start( args, Msg );
char szBuffer[4096];
vsprintf( szBuffer, Msg, args );
CompilerMessage2( "Warning : %s", szBuffer );
}
void WarningMessage2( int line, const char * Msg, ... )
{
va_list args;
va_start( args, Msg );
char szBuffer[4096];
vsprintf( szBuffer, Msg, args );
CompilerMessage2( "Warning (line %d) : %s", line, szBuffer );
}
void ScriptSystemError( const char * Msg )
{
CompilerMessage2( "Script System Error : %s", Msg );
}