Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
// CameraControl.h: interface for the CCameraControl class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#if !defined(AFX_CAMERACONTROL_H__4E002D9F_8CCD_44AF_8371_3BA39A220DC0__INCLUDED_)
|
|
#define AFX_CAMERACONTROL_H__4E002D9F_8CCD_44AF_8371_3BA39A220DC0__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
|
|
#include "3DMath.h"
|
|
#include <d3d8.h>
|
|
|
|
class CCameraControl
|
|
{
|
|
public:
|
|
void SetCamera(vector3 &vecCameraInterPos, vector3 &vecCameraShake, vector3 &vecChrPos);
|
|
static void SetFadeIn(float fStart,float fMaintenance,float fEnd,color FadeColor);
|
|
static void SetFadeOut(float fStart,float fMaintenance,float fEnd);
|
|
void CalcCameraPosition(vector3 vecChrPos,float fCameraDirection,float fCameraYDirection,float fInterCamera,vector3 &vecCameraInterPos);
|
|
void UpdateControlCamera();
|
|
void ModeConvertAnimation();
|
|
void UpdateClickMode(vector3 vecChrPos);
|
|
void UpdateBattleCharacter(vector3 vecChrPos,float fDirection);
|
|
int m_nCameraMode;//0 마우스 클릭모드,1 배틀,2 프로그램제어 카메라 (쉐이크,스크립트...)
|
|
int m_nPrepareCameraMode;
|
|
|
|
static float m_fJumpRate;
|
|
static float m_fCameraShakeRateTime;
|
|
static float m_fCameraShakeNowTime;
|
|
static vector3 m_vecCameraShakeLength;
|
|
|
|
static float m_fFadeOutStart;
|
|
static float m_fFadeOutMaintenance;
|
|
static float m_fFadeOutEnd;
|
|
static float m_fFadeOutNowTime;
|
|
|
|
static float m_fFadeInStart;
|
|
static float m_fFadeInMaintenance;
|
|
static float m_fFadeInEnd;
|
|
static float m_fFadeInNowTime;
|
|
static color m_FadeInColor;
|
|
|
|
|
|
|
|
//
|
|
vector3 m_vecStartPosition,m_vecEndPosition;
|
|
vector3 m_vecVelocity,m_vecAccelate;
|
|
vector3 m_vecNowPosition;
|
|
float m_fTotalTimeInterval;
|
|
float m_fTime;
|
|
//
|
|
float m_fCameraRotX,m_fCameraRotY;//클릭모드용
|
|
float m_fBattleCameraRotY;
|
|
float m_fMouseClickInterCharacterCamera,m_fBattleInterCharacterCamera;
|
|
vector3 m_vecTargetCameraPosition;
|
|
vector3 m_vecCameraPos;
|
|
//
|
|
|
|
|
|
|
|
static DWORD m_nCameraAnimationTimer;
|
|
CCameraControl();
|
|
virtual ~CCameraControl();
|
|
|
|
};
|
|
|
|
#endif // !defined(AFX_CAMERACONTROL_H__4E002D9F_8CCD_44AF_8371_3BA39A220DC0__INCLUDED_)
|