Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
98 lines
2.1 KiB
C++
98 lines
2.1 KiB
C++
// MainFrm.cpp : implementation of the CMainFrame class
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//
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#include "stdafx.h"
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#include "EffectEditor.h"
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#include "MainFrm.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CMainFrame
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IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
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BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
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//{{AFX_MSG_MAP(CMainFrame)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code !
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ON_WM_CREATE()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CMainFrame construction/destruction
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CMainFrame::CMainFrame()
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{
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// TODO: add member initialization code here
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}
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CMainFrame::~CMainFrame()
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{
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}
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int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
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{
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if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
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return -1;
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if(!m_EffectBar.Create(this, IDD_EFFECTBAR, CBRS_RIGHT, IDD_EFFECTBAR))
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{
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return -1;
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}
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m_EffectBar.SetWindowText("Effect Bar");
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m_EffectBar.EnableDocking(CBRS_ALIGN_RIGHT);
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EnableDocking(CBRS_ALIGN_RIGHT);
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DockControlBar(&m_EffectBar);
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if(!m_KeyBar.Create(this, IDD_KEYBAR, CBRS_BOTTOM, IDD_KEYBAR))
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{
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return -1;
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}
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m_KeyBar.SetWindowText("Keyframe Bar");
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m_KeyBar.EnableDocking(CBRS_ALIGN_BOTTOM);
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EnableDocking(CBRS_ALIGN_BOTTOM);
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DockControlBar(&m_KeyBar);
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return 0;
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}
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BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
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{
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if( !CFrameWnd::PreCreateWindow(cs) )
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return FALSE;
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// TODO: Modify the Window class or styles here by modifying
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// the CREATESTRUCT cs
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cs.style = WS_OVERLAPPED | WS_CAPTION | WS_THICKFRAME | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_MAXIMIZE;
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CMainFrame diagnostics
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#ifdef _DEBUG
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void CMainFrame::AssertValid() const
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{
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CFrameWnd::AssertValid();
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}
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void CMainFrame::Dump(CDumpContext& dc) const
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{
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CFrameWnd::Dump(dc);
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}
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#endif //_DEBUG
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/////////////////////////////////////////////////////////////////////////////
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// CMainFrame message handlers
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