Files
Client/GameTools/NeoRylClient/GUIButtonManager.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

61 lines
1.2 KiB
C++

// GUIButtonManager.cpp: implementation of the CGUIButtonManager class.
//
//////////////////////////////////////////////////////////////////////
#include "GUIButtonManager.h"
CGUIButtonManager g_ButtonManager;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CGUIButtonManager::CGUIButtonManager()
{
}
CGUIButtonManager::~CGUIButtonManager()
{
DestroyAllButton();
}
BOOL CGUIButtonManager::AddButton(CGUIButton *pButton)
{
m_lstButton.push_back(pButton);
return TRUE;
}
void CGUIButtonManager::Update(void)
{
vector<CGUIButton *>::iterator it;
for(it = m_lstButton.begin(); it != m_lstButton.end(); it++)
{
(*it)->Update();
}
}
void CGUIButtonManager::DestroyAllButton()
{
vector<CGUIButton *>::iterator it;
for(it = m_lstButton.begin(); it != m_lstButton.end(); it++)
{
if((*it)) { delete (*it); (*it) = NULL; }
}
m_lstButton.clear();
}
void CGUIButtonManager::Render(LPDIRECT3DDEVICE8 lpD3DDevice, unsigned char cAlpha)
{
vector<CGUIButton *>::iterator it;
for(it = m_lstButton.begin(); it != m_lstButton.end(); it++)
{
if((*it)->m_bShow) (*it)->Render(lpD3DDevice, cAlpha);
}
}