Files
Client/GameTools/NeoRylClient/HumanInven.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

40 lines
1.1 KiB
C++

// HumanInven.h: interface for the CHumanInven class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_HUMANINVEN_H__B093BE41_55B8_414D_B14E_23B4770AB81B__INCLUDED_)
#define AFX_HUMANINVEN_H__B093BE41_55B8_414D_B14E_23B4770AB81B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GUIWindow.h"
#include "ItemInstance.h" // Added by ClassView
class CHumanInven : public CGUIWindow
{
public:
BOOL UsePotion(CItemInstance *lpItem);
BOOL SelectItem();
BOOL UseSkillBook(CItemInstance *lpItem);
CItemInstance *m_lpRepairItem;
CItemInstance *m_lpSplitItem;
unsigned long m_dwRepairResult;
unsigned long m_dwSplitResult;
unsigned long m_dwSplitValue;
unsigned long m_dwBodyInven;
unsigned long m_dwBackInven;
CHumanInven();
~CHumanInven();
BOOL Init(unsigned short x, unsigned short y);
void InitValue(void);
BOOL Update(BOOL &bClick, BOOL &bEdge);
void ShowWindow(BOOL bShow);
void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
};
#endif // !defined(AFX_HUMANINVEN_H__B093BE41_55B8_414D_B14E_23B4770AB81B__INCLUDED_)