Files
Client/GameTools/WORLDCREATOR/DlgTriggerPoint.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

57 lines
1.2 KiB
C++

// DlgTriggerPoint.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "DlgTriggerPoint.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgTriggerPoint dialog
CDlgTriggerPoint::CDlgTriggerPoint(CWnd* pParent /*=NULL*/)
: CDialog(CDlgTriggerPoint::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgTriggerPoint)
m_xPos = 0.0f;
m_yPos = 0.0f;
m_zPos = 0.0f;
//}}AFX_DATA_INIT
}
void CDlgTriggerPoint::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgTriggerPoint)
DDX_Text(pDX, IDC_EDIT_XPOS, m_xPos);
DDX_Text(pDX, IDC_EDIT_YPOS, m_yPos);
DDX_Text(pDX, IDC_EDIT_ZPOS, m_zPos);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgTriggerPoint, CDialog)
//{{AFX_MSG_MAP(CDlgTriggerPoint)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgTriggerPoint message handlers
BOOL CDlgTriggerPoint::OnInitDialog()
{
CDialog::OnInitDialog();
UpdateData( FALSE );
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}