Files
Client/GameTools/WORLDCREATOR/SectorViewerSheet.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

62 lines
1.7 KiB
C++

#if !defined(AFX_SECTORVIEWERSHEET_H__18553A4A_A311_4E76_8AEA_F995C1A28F95__INCLUDED_)
#define AFX_SECTORVIEWERSHEET_H__18553A4A_A311_4E76_8AEA_F995C1A28F95__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SectorViewerSheet.h : header file
//
#include "PageSectorHeight.h"
#include "PageSectorHouse.h"
#include "PageSectorPlant.h"
#include "PageSectorMesh.h"
#include "PageSectorWaterFall.h"
#include "PageSectorWater.h"
/////////////////////////////////////////////////////////////////////////////
// CSectorViewerSheet
class CSectorViewerSheet : public CPropertySheet
{
DECLARE_DYNAMIC(CSectorViewerSheet)
// Construction
public:
CSectorViewerSheet(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
CSectorViewerSheet(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
// Attributes
public:
CPageSectorHeight m_PageHeight;
CPageSectorHouse m_PageHouse;
CPageSectorMesh m_PageMesh;
CPageSectorPlant m_PagePlant;
CPageSectorWater m_PageWater;
CPageSectorWaterFall m_PageWaterFall;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSectorViewerSheet)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CSectorViewerSheet();
// Generated message map functions
protected:
//{{AFX_MSG(CSectorViewerSheet)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SECTORVIEWERSHEET_H__18553A4A_A311_4E76_8AEA_F995C1A28F95__INCLUDED_)