Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
25 lines
727 B
C++
25 lines
727 B
C++
// CaldronHouseObj.h: interface for the CCaldronHouseObj class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_CALDRONHOUSEOBJ_H__F87EAD59_46DB_4AF8_A3A5_C55A0C9EE0B4__INCLUDED_)
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#define AFX_CALDRONHOUSEOBJ_H__F87EAD59_46DB_4AF8_A3A5_C55A0C9EE0B4__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "LoadedObj.h"
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#include "ByteDataObj.h"
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class CCaldronHouseObj : public Caldron::Base::CLoadedObj
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{
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public:
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CCaldronHouseObj();
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virtual ~CCaldronHouseObj();
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virtual bool Load(Caldron::Base::CByteDataObj *pByteData);
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virtual bool Unload(){return true;}
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};
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#endif // !defined(AFX_CALDRONHOUSEOBJ_H__F87EAD59_46DB_4AF8_A3A5_C55A0C9EE0B4__INCLUDED_)
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