Files
Client/GameTools/Zallad3D SceneClass/Z3DMaskedStream.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

47 lines
1.0 KiB
C++

// Z3DMaskedStream.h: interface for the CZ3DMaskedStream class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_Z3DMASKEDSTREAM_H__2DFA8D79_3B15_4028_9DF5_C57BC24FA678__INCLUDED_)
#define AFX_Z3DMASKEDSTREAM_H__2DFA8D79_3B15_4028_9DF5_C57BC24FA678__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <stdio.h>
#include <stdarg.h>
#include "SimpleParser.h" // just for 'SIMPLE_PARSER_MASK_STRING' to be used as a default param. of Open() method
class CZ3DMaskedStream
{
public:
CZ3DMaskedStream();
virtual ~CZ3DMaskedStream();
void Reset();
bool Open( const char* szFileName, const char* szMaskString = SIMPLE_PARSER_MASK_STRING );
void Close()
{
Reset();
}
void Printf( char* szTypes, ... );
protected:
char* m_szFileName;
FILE* m_pFile;
char* m_szMaskString;
long m_lMaskStringLength;
long m_lPointerInMask;
void SetMaskString( const char* szString );
char GetMaskChar();
};
#endif // !defined(AFX_Z3DMASKEDSTREAM_H__2DFA8D79_3B15_4028_9DF5_C57BC24FA678__INCLUDED_)