Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
32 lines
627 B
C++
32 lines
627 B
C++
#pragma once
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#include "afxcmn.h"
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#include <Network/Protocol/RYL_AdminMgrProtocol.h>
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/*!
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\class CConnectionInfoDlg
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접속 정보 확인 다이얼로그
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*/
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class CConnectionInfoDlg : public CDialog
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{
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DECLARE_DYNAMIC(CConnectionInfoDlg)
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public:
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CConnectionInfoDlg(PktAdminMgr::PktConnectionChk* lpInfo, CWnd* pParent = NULL);
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virtual ~CConnectionInfoDlg();
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// 대화 상자 데이터입니다.
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enum { IDD = IDD_CONNECTIONINFODLG };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
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DECLARE_MESSAGE_MAP()
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virtual BOOL OnInitDialog();
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public:
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PktAdminMgr::PktConnectionChk* m_lpConnectionInfo;
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};
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