Files
Client/Server/ManageTool/ManageLibrary/Network/Dispatch/ManageServer/ManageServerDispatch.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

30 lines
656 B
C++

#ifndef _GM_MANAGE_SERVER_DISPATCH_H_
#define _GM_MANAGE_SERVER_DISPATCH_H_
#include <Network/Packet/ManagePacketCmd.h>
#include <Network/Dispatch/RylServerDispatch.h>
#include <Network/Dispatch/MultiDispatchStorage.h>
class CManageServerDispatch : public CRylServerDispatch
{
public:
static CMultiDispatch& GetDispatchTable();
CManageServerDispatch(CSession& Session);
virtual ~CManageServerDispatch();
private:
virtual void Connected();
virtual void Disconnected();
virtual bool DispatchPacket(PktBase* lpPktBase);
bool RelayPacketToManageTools(PktBase* lpPktBase);
ServerManage::UserInfo m_UserInfo;
bool m_bAuthorized;
};
#endif