Files
Client/Server/ManageTool/ManageLibrary/Network/Dispatch/ManageServer/ManageToolServerDispatch.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

44 lines
1.0 KiB
C++

#ifndef _GM_MANAGE_TOOL_SERVER_DISPATCH_H_
#define _GM_MANAGE_TOOL_SERVER_DISPATCH_H_
#include <Network/Packet/ManagePacketCmd.h>
#include <Network/Dispatch/RylServerDispatch.h>
// forward decl.
class CToolUserManager;
class CManageToolServerDispatch : public CRylServerDispatch
{
public:
CManageToolServerDispatch(CSession& Session);
virtual ~CManageToolServerDispatch();
const ServerManage::UserInfo& GetUserInfo() const { return m_UserInfo; }
private:
virtual void Connected();
virtual void Disconnected();
virtual bool Dispatch();
virtual bool DispatchPacket(PktBase* lpPktBase);
bool RelayPacketToManageClient(PktBase* lpPktBase);
bool AuthUser(PktBase* lpPktBase);
bool AddUser(PktBase* lpPktBase);
bool DelUser(PktBase* lpPktBase);
bool ModUser(PktBase* lpPktBase);
bool RequestPromote(PktBase* lpPktBase);
bool ProcessUserReaction(PktBase* lpPktBase);
bool UserList(PktBase* lpPktBase);
ServerManage::UserInfo m_UserInfo;
unsigned long m_dwLastPingRecvTime;
bool m_bAuthorized;
};
#endif