Files
Client/Server/ManageTool/ManageLibrary/Network/Dispatch/ManageServer/StatServerDispatch.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

26 lines
523 B
C++

#ifndef _STAT_SERVER_DISPATCH_H_
#define _STAT_SERVER_DISPATCH_H_
#include <Network/Packet/ManagePacketCmd.h>
#include <Network/Dispatch/RylServerDispatch.h>
#include <Network/Dispatch/SingleDispatchStorage.h>
class CStatServerDispatch : public CRylServerDispatch
{
public:
CStatServerDispatch(CSession& Session);
virtual ~CStatServerDispatch();
static CSingleDispatch& GetDispatch();
private:
virtual void Connected();
virtual void Disconnected();
virtual bool DispatchPacket(PktBase* lpPktBase);
};
#endif