Files
Client/Server/ManageTool/ManageLibrary/Network/Dispatch/ManageServer/StatServerMultiDispatch.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

58 lines
1.5 KiB
C++

#include "stdafx.h"
#include "StatServerMultiDispatch.h"
#include <Network/Session/Session.h>
#include <Network/Dispatch/MultiDispatchStorage.h>
#include <Log/ServerLog.h>
#include <Setup/SetupClient.h>
enum StatServerConst
{
STAT_SERVER_DEFAULT_DISPATCH_NUM = 10
};
CMultiDispatch& CStatServerMultiDispatch::GetDispatchTable()
{
static CMultiDispatch multiDispatch;
return multiDispatch;
}
CStatServerMultiDispatch::CStatServerMultiDispatch(CSession& Session)
: CRylServerDispatch(Session, STAT_SERVER_DEFAULT_DISPATCH_NUM)
{
DETLOG1(g_Log, "this:0x%p/CStatServerMultiDispatch Created", this);
}
CStatServerMultiDispatch::~CStatServerMultiDispatch()
{
DETLOG1(g_Log, "this:0x%p/CStatServerMultiDispatch Destroyed", this);
}
void CStatServerMultiDispatch::Connected()
{
// 접속 IP를 key로 잡아서 세팅한다.
INET_Addr& remoteAddr = GetSession().GetRemoteAddr();
unsigned long dwDispatchID = remoteAddr.get_addr_in().sin_addr.S_un.S_addr;
GetDispatchTable().SetDispatch(dwDispatchID, this);
DETLOG2(g_Log, "this:0x%p/Key:%u/CStatServerMultiDispatch Connected", this, dwDispatchID);
}
void CStatServerMultiDispatch::Disconnected()
{
// 접속 IP를 key로 잡아서 삭제한다.
INET_Addr& remoteAddr = GetSession().GetRemoteAddr();
unsigned long dwDispatchID = remoteAddr.get_addr_in().sin_addr.S_un.S_addr;
GetDispatchTable().RemoveDispatch(dwDispatchID);
DETLOG2(g_Log, "this:0x%p/Key:%u/CStatServerMultiDispatch Disconnected", this, dwDispatchID);
}
bool CStatServerMultiDispatch::DispatchPacket(PktBase* lpPktBase)
{
return true;
}