Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
37 lines
958 B
C++
37 lines
958 B
C++
#include "stdafx.h"
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#include "INET_Addr.h"
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#include "GMMemory.h"
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void INET_Addr::set_addr(const char* addr, const unsigned short port)
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{
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memset(&m_SockAddr, 0, sizeof(sockaddr));
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sockaddr_in& addr_in = *reinterpret_cast<sockaddr_in*>(&m_SockAddr);
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addr_in.sin_family = AF_INET;
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addr_in.sin_addr.s_addr = (NULL == addr) ? htonl(INADDR_ANY) : inet_addr(addr);
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addr_in.sin_port = (0 == port) ? 0 : htons(port);
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m_iAddrLen = sizeof(sockaddr_in);
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}
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void INET_Addr::set_addr(const sockaddr& addr, const int size)
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{
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m_SockAddr = addr;
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m_iAddrLen = size;
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}
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void INET_Addr::set_addr(const IN_ADDR addr, const unsigned short port)
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{
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memset(&m_SockAddr, 0, sizeof(sockaddr));
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sockaddr_in& addr_in = *reinterpret_cast<sockaddr_in*>(&m_SockAddr);
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addr_in.sin_family = AF_INET;
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addr_in.sin_addr = addr;
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addr_in.sin_port = (0 == port) ? 0 : htons(port);
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m_iAddrLen = sizeof(sockaddr_in);
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}
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