Files
Client/Server/RylServerProject/BaseLibrary/Network/Iocp/CompletionHandler.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

59 lines
1.9 KiB
C++

#ifndef _CCOMPLETIONHANDLER_H_
#define _CCOMPLETIONHANDLER_H_
#include <winsock2.h>
#include <windows.h>
//-----------------------------------------------------------------------------
// CCompletionHandler Class
//-----------------------------------------------------------------------------
class CCompletionHandler
{
private:
HANDLE m_hIOCP;
unsigned long m_nThread;
unsigned long m_nTimeOutMS;
public:
CCompletionHandler();
virtual ~CCompletionHandler();
bool Initialize(unsigned long nThread = 0, unsigned long nTimeOutMS = INFINITE); // Completion Handler를 초기화한다.
bool Destroy(); // Completion Hander를 소멸시킨다.
bool AttachToHander(HANDLE hAttach, ULONG_PTR pCompletionKey); // Completion Handler에 새 핸들을 추가한다.
BOOL GetHanderStatus(LPDWORD lpNumOfBytes,
PULONG_PTR lpCompletionKey, LPOVERLAPPED *lpOverlapped); // 작업이 끝난 핸들을 얻어 온다. 그동안은 block된다.
BOOL PostToHandler(unsigned long dwNumOfBytesTransfered,
ULONG_PTR dwCompletionKey, LPOVERLAPPED lpOverlapped); // Handler에 작업을 강제로 추가한다.
};
//-----------------------------------------------------------------------------
// Inline Implementation ------------------------------------------------------
inline bool CCompletionHandler::AttachToHander(HANDLE hAttach, ULONG_PTR pCompletionKey)
{
return (0 != CreateIoCompletionPort(hAttach, m_hIOCP, pCompletionKey, m_nThread));
}
inline BOOL CCompletionHandler::GetHanderStatus(LPDWORD lpNumOfBytes,
PULONG_PTR lpCompletionKey, LPOVERLAPPED *lpOverlapped)
{
return GetQueuedCompletionStatus(m_hIOCP, lpNumOfBytes, lpCompletionKey, lpOverlapped, m_nTimeOutMS);
}
inline BOOL CCompletionHandler::PostToHandler(unsigned long dwNumOfBytesTransfered,
ULONG_PTR dwCompletionKey, LPOVERLAPPED lpOverlapped)
{
return PostQueuedCompletionStatus(m_hIOCP, dwNumOfBytesTransfered, dwCompletionKey, lpOverlapped);
}
#endif