Files
Client/Server/RylServerProject/BaseLibrary/Pattern/Command.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

41 lines
728 B
C++

#include "stdafx.h"
#include "Command.h"
CCommandProcess::CCommandProcess()
{
}
CCommandProcess::~CCommandProcess()
{
ClearAll();
}
void CCommandProcess::ProcessAll()
{
CMDList ProcessList;
m_CMDLock.Lock();
ProcessList.splice(ProcessList.end(), m_CMDList);
m_CMDLock.Unlock();
std::for_each(ProcessList.begin(), ProcessList.end(), std::mem_fun(&CCommand::DoProcess));
std::for_each(ProcessList.begin(), ProcessList.end(), std::mem_fun(&CCommand::Destroy));
}
void CCommandProcess::ClearAll()
{
CMDLock::Syncronize sync(m_CMDLock);
if(m_CMDList.empty())
{
return;
}
std::for_each(m_CMDList.begin(), m_CMDList.end(), std::mem_fun(&CCommand::Destroy));
m_CMDList.clear();
}