Files
Client/Server/RylServerProject/BaseLibrary/Utility/Compress/MiniLZO/miniLZOWrapper.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

20 lines
473 B
C++

#ifndef _MINI_LZO_WRAPPER_H_
#define _MINI_LZO_WRAPPER_H_
namespace CMiniLZO
{
bool CheckLZOUsable();
bool Compress(const char* in, unsigned long in_len,
char* out, unsigned long* lp_out_len);
bool Decompress(const char* in, unsigned long in_len,
char* out, unsigned long* buffersize_in_out_len);
inline unsigned long GetLeastCompressBuffer(unsigned long dwInputBlockSize)
{
return dwInputBlockSize + (dwInputBlockSize / 64) + 16 + 3;
}
};
#endif