Files
Client/Server/RylServerProject/RylAuthServer/Resource.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

35 lines
1.2 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by RylAuthServer.rc
//
#define IDI_MAIN 102
#define IDR_MENU1 103
#define ID_Menu 104
#define ID_CONSOL_START 105
#define IDR_MENU 106
#define ID_ 107
#define ID__108 108
#define ID_START_CONSOLE 109
#define ID_STOP_CONSOLE 110
#define ID_Menu111 111
#define ID_STATUS 112
#define ID__ 113
#define ID_STARTSERVER 114
#define ID_RELOADSETUP 115
#define ID_LOG 116
#define ID_QUIT 117
#define ID_CONNECTALL 40001
#define ID_AUTHSERVER_DATABASE 40002
#define ID_DATABASE_123 40003
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 119
#define _APS_NEXT_COMMAND_VALUE 40004
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif