Files
Client/Server/RylServerProject/RylChatServer/ChatGameServerDispatch.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

68 lines
1.7 KiB
C++

#ifndef _CHAT_GAME_SERVER_DISPATCH_H_
#define _CHAT_GAME_SERVER_DISPATCH_H_
#include <vector>
#include <Network/Dispatch/RylServerDispatch.h>
#include <Network/Dispatch/MultiDispatchStorage.h>
#include <Network/Stream/SendStream.h>
// 전방 참조
struct PktSL; // 서버 로그인
struct PktChatData; // 캐릭터 정보 변경됨
struct PktFriendDB; // 친구 정보 변경시
struct PktChatRequest; // 채팅 패킷
struct PktChatBan; // 채팅 금지
struct PktChatBanInfo; // 채팅 금지 정보 얻어오기.
// forward decl.
class CServerChatPacket;
class CChatGameServerDispatch : public CRylServerDispatch
{
protected:
enum
{
MAX_PACKET_DISPATCH_PER_PULSE = 30,
MAX_STREAM_BUFFER_SIZE = 16000
};
public:
static CMultiDispatch& GetDispatchTable();
CChatGameServerDispatch(CSession& Session);
virtual void Connected();
virtual void Disconnected();
unsigned long GetServerID() const { return m_dwServerID; }
private:
virtual bool DispatchPacket(PktBase* lpPktBase);
bool ProcessServerLogin(PktSL* lpPktSL); // 서버 로그인
bool ProcessCharInfoChange(PktChatData* lpChatInfoChange); // 캐릭터 정보 변경됨
bool ProcessUpdateFriendDB(PktFriendDB* lpFriendDB); // 친구 정보 주기
bool ProcessChat(PktChatRequest* lpPktChatReq); // 채팅
bool ProcessChatBan(PktChatBan* lpPktChatBan); // 채팅 금지
bool ProcessChatBanInfo(PktChatBanInfo* lpPktChatBanInfo); // 채팅 금지 정보.
unsigned long m_dwServerID;
};
class CSendChatAllGameServer
{
public:
CSendChatAllGameServer(CServerChatPacket& serverChatPacket);
bool operator () (unsigned long dwServerID, CPacketDispatch& dispatch);
private:
CServerChatPacket& m_ServerChatPacket;
};
#endif