Files
Client/Server/RylServerProject/RylDBAgentServer/DataStorage/DBItemSerialMgr.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

34 lines
643 B
C++

#include "stdafx.h"
#include "DBItemSerialMgr.h"
#include <DB/DBComponent.h>
#include <DB/GameDBComponent.h>
#include <Network/Packet/PacketStruct/ServerInfo.h>
#include <Log/ServerLog.h>
namespace DBAgent
{
namespace DataStorage
{
CDBAgentItemSerialMgr& CDBAgentItemSerialMgr::GetInstance()
{
static CDBAgentItemSerialMgr dbAgentItemSerialMgr;
return dbAgentItemSerialMgr;
}
void CDBAgentItemSerialMgr::SaveChangedSerial(CDBComponent& DBComponent)
{
if(m_dwLastChangedItemSerial != GetItemSerial())
{
SaveItemSerial(DBComponent, GetServerID());
m_dwLastChangedItemSerial = GetItemSerial();
}
}
}
}