Files
Client/Server/RylServerProject/RylGameLibrary/Creature/Character/CharacterCommunity.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

29 lines
677 B
C++

#include "stdafx.h"
#include "Character.h"
#include <Creature/CreatureManager.h>
#include <Network/Dispatch/GameClient/GameClientDispatch.h>
#include <Network/Packet/ChatPacket.h>
#include <Network/Packet/PacketCommand.h>
#include <Network/Packet/PacketStruct/CharCommunityPacket.h>
#include <mmsystem.h>
bool CCharacter::CanShout() const
{
const long MAX_SHOUT_DELAY = 15000;
unsigned long dwCurrentTime = timeGetTime();
return (0 == m_dwLastShoutTime || MAX_SHOUT_DELAY < dwCurrentTime - m_dwLastShoutTime);
}
void CCharacter::Shouted()
{
m_dwLastShoutTime = timeGetTime();
if(0 == m_dwLastShoutTime)
{
++m_dwLastShoutTime;
}
}