Files
Client/Server/RylServerProject/RylGameLibrary/Log/BugPlayLog.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

15 lines
279 B
C++

#ifndef _BUG_PLAY_LOG_H_
#define _BUG_PLAY_LOG_H_
// 전방 참조
class CCharacter;
class CMonster;
namespace GAMELOG
{
bool LogDamagePumping(CCharacter& AttackCharacter_In, CMonster& DefendMonster_In,
const short nDamage_In, bool bWriteForce_In = false);
};
#endif