Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
21 lines
508 B
C++
21 lines
508 B
C++
#ifndef _SEND_CHAR_ADMIN_H_
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#define _SEND_CHAR_ADMIN_H_
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#include <DB/DBdefine.h>
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#include <Item/ItemStructure.h>
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// Àü¹æ ÂüÁ¶
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struct PktBase;
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class CSendStream;
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namespace GameClientSendPacket
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{
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bool SendCharAdminCmdToDBAgent(CSendStream& AgentSendStream, PktBase* lpPktBase);
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bool SendCharNameChange(CSendStream& SendStream, unsigned long dwUID, unsigned long dwCID,
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const char* szChangeName, unsigned char cNameChangeCount, Item::ItemPos* lpItem_In, unsigned short usError);
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};
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#endif |