Files
Client/Server/RylServerProject/RylGameLibrary/Network/Dispatch/GameClient/SendCharQuest.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

30 lines
893 B
C++

#ifndef _SEND_CHAR_QUEST_H_
#define _SEND_CHAR_QUEST_H_
// 전방 참조
class CSendStream;
class CCharacter;
namespace GameClientSendPacket
{
// 퀘스트 시작
bool SendCharStartQuest(CSendStream& SendStream, unsigned long dwCharID,
unsigned long dwNPCID, unsigned short wQuestID, unsigned short wError);
// 트리거 발동
bool SendCharOperateTrigger(CSendStream& SendStream, unsigned long dwCharID,
unsigned short wQuestID, unsigned char cPhase, unsigned char cTrigger, unsigned char cCount, unsigned short wError);
// 퀘스트 정보
bool SendCharQuestInfo(CSendStream& SendStream, CCharacter* lpCharacter);
// 퀘스트 종료
bool SendCharEndQuest(CSendStream& SendStream, unsigned long dwCharID, unsigned short wQuestID, bool bSave);
// 퀘스트 취소
bool SendCharCancelQuest(CSendStream& SendStream, unsigned long dwCharID, unsigned short wQuestID, unsigned short wError);
};
#endif