Files
Client/Server/RylServerProject/RylGameLibrary/Network/Dispatch/GameClient/SendCharSkill.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

32 lines
910 B
C++

#include "stdafx.h"
#include "SendCharSkill.h"
#include <Network/Stream/SendStream.h>
#include <Network/Packet/PacketCommand.h>
#include <Network/Packet/PacketStruct/CharStatusPacket.h>
bool GameClientSendPacket::SendCharSkillCommand(CSendStream& SendStream, unsigned long dwCharID,
PktBase::CMDType Cmd, unsigned char cIndex, unsigned short usSkillID, unsigned short usError, unsigned char cSkillLevel, Item::ItemPos* lpItem)
{
char* lpBuffer = SendStream.GetBuffer(sizeof(PktSk));
if (NULL == lpBuffer) { return false; }
PktSk* lpPktSk = reinterpret_cast<PktSk*>(lpBuffer);
lpPktSk->m_dwCharID = dwCharID;
lpPktSk->m_cIndex = cIndex;
lpPktSk->m_wSkill = usSkillID;
lpPktSk->m_cSkillLevel = cSkillLevel;
if(lpItem == NULL)
lpPktSk->m_ItemPos = Item::ItemPos(0, 0);
else
lpPktSk->m_ItemPos = *lpItem;
return SendStream.WrapCrypt(sizeof(PktSk), Cmd, 0, usError);
}