Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
24 lines
589 B
C++
24 lines
589 B
C++
#ifndef _GAMA_CLIENT_NET_NULL_HANDLER_H_
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#define _GAMA_CLIENT_NET_NULL_HANDLER_H_
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#include "ClientEventHandler.h"
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namespace ClientNet
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{
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class CNullClientEventHandler : public CClientEventHandler
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{
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public:
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static CNullClientEventHandler& GetInstance()
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{
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static CNullClientEventHandler nullHandler;
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return nullHandler;
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}
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virtual int OnDispatch(PktBase* lpPktBase, INET_Addr& peerAddr) { return 0; }
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virtual int OnOpen(int iErrorCode) { return 0; }
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virtual int OnClose() { return 0; }
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};
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}
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#endif |