Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
27 lines
523 B
C++
27 lines
523 B
C++
#ifndef _GAMA_CLIENT_UDP_SESSION_H_
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#define _GAMA_CLIENT_UDP_SESSION_H_
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#include "Session.h"
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namespace ClientNet
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{
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class CSessionMgr;
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class CUDPSession : public CSession
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{
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public:
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CUDPSession(DWORD dwSessionID, CEventHandler* lpEventHandler);
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virtual ~CUDPSession();
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virtual int Open(INET_Addr& addr);
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virtual int Open(INET_Addr& addr, SOCKET hSocket) { return -1; }
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virtual int Recv();
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virtual int Send(unsigned long dwMaxSendCount);
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};
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}
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#endif |