Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
24 lines
588 B
C++
24 lines
588 B
C++
#ifndef _MULTITHREAD_PKT_DISPATCH_H_
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#define _MULTITHREAD_PKT_DISPATCH_H_
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#include "RylServerDispatch.h"
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// 전방 참조
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class CSession;
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struct PktBase;
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// 패킷 처리를 여러 스레드에서 한다.
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// 단, 한 세션을 한번에 한 스레드만 접근해서 처리한다.
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class CRylServerMultiThreadDispatch : public CRylServerDispatch
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{
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public:
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virtual bool ParsePacket(char* const lpStream_In, unsigned long* dwStreamSize_InOut);
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protected:
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CRylServerMultiThreadDispatch(CSession& Session, unsigned long dwMaxProcessPacketPerPulse);
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virtual ~CRylServerMultiThreadDispatch();
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};
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#endif |