Files
Client/Server/RylServerProject/RylServerLibrary/Utility/ServerAppFramework/ConsoleWindow/ConsoleCMDFactory.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

72 lines
1.7 KiB
C++

#ifndef _CONSOLE_COMMAND_FACTORY_H_
#define _CONSOLE_COMMAND_FACTORY_H_
#pragma once
#include <winsock2.h>
#include <windows.h>
#include <Pattern/Command.h>
#include <vector>
class CConsoleCommand : public CCommand
{
protected:
virtual CConsoleCommand* Clone(const TCHAR* szCommand, size_t nCommandLength) = 0;
friend class CConsoleCMDFactory;
};
// Singleton 커맨드 인스턴스. ( 부가 커맨드가 없는 경우에 사용. )
template<typename Derived>
class CConsoleCMDSingleton : public CConsoleCommand
{
public:
inline virtual CConsoleCommand* Clone(const TCHAR* szCommand, size_t nCommandLength);
virtual bool Destroy() { return true; }
};
template<typename Derived>
inline CConsoleCommand* CConsoleCMDSingleton<Derived>::Clone(const TCHAR* szCommand, size_t nCommandLength)
{
static Derived Instance;
return &Instance;
}
// 콘솔 커맨드 팩토리.
class CConsoleCMDFactory
{
public:
enum
{
MAX_CMD_BUFFER = 512 // 최대 커맨드 버퍼 크기.
};
CConsoleCMDFactory();
virtual ~CConsoleCMDFactory();
// Desc : 커맨드를 추가한다. szCommand는 반드시 문자열 리터럴 상수이여야만 한다.
bool AddCommand(const TCHAR* szCommand, CConsoleCommand* lpConsoleCommand);
// Desc : 커맨드가 차후에도 필요하면, 별도로 저장해 놓을 것.
CConsoleCommand* Create(const TCHAR* szCommand, size_t nCommandLength);
protected:
struct StringCMD
{
unsigned long m_dwHashValue;
const TCHAR* m_szCommand;
CConsoleCommand* m_lpCMD;
StringCMD(const TCHAR* szCommand, CConsoleCommand* lpCMD);
};
typedef std::vector<StringCMD> CMDVector;
CMDVector m_CMDVector;
};
#endif