Files
Client/Server/ToolProject/GameDBTool/CharStore.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

38 lines
756 B
C++

#pragma once
// CCharStore 대화 상자입니다.
class CCharStore : public CDialog
{
DECLARE_DYNAMIC(CCharStore)
public:
CCharStore(CWnd* pParent = NULL); // 표준 생성자입니다.
virtual ~CCharStore();
// 대화 상자 데이터입니다.
enum { IDD = IDD_CHARSTORE };
DWORD m_UID;
STORE_INFO m_StoreInfo;
public:
void SetUID(DWORD UID_In) { m_UID = UID_In; }
void PrintData();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
DECLARE_MESSAGE_MAP()
public:
virtual BOOL OnInitDialog();
afx_msg void OnBnClickedLoad();
CString m_UserID;
CString m_Password;
CString m_Gold;
afx_msg void OnBnClickedUpdate();
afx_msg void OnBnClickedInit();
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
};