Files
Client/Server/ToolProject/GameDBTool/ControlEx/InPlaceList.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

49 lines
1.1 KiB
C++

// InPlaceList.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CInPlaceList window
#include <afxcmn.h> // MFC support for Windows Common Controls
class CInPlaceList : public CComboBox
{
// Construction
public:
CInPlaceList(int iItem, int iSubItem, CStringList *plstItems, int nSel);
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CInPlaceList)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CInPlaceList();
// Generated message map functions
protected:
//{{AFX_MSG(CInPlaceList)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnNcDestroy();
afx_msg void OnCloseup();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
int m_iItem;
int m_iSubItem;
CStringList m_lstItems;
int m_nSel;
BOOL m_bESC; // To indicate whether ESC key was pressed
};