Files
Client/Server/ToolProject/GameLogAnalyzer/GameLogAnalyzer.vcproj
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

317 lines
7.1 KiB
XML

<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="GameLogAnalyzer"
ProjectGUID="{2AE1E39A-09B9-4B6F-967F-4BDADA98381C}"
Keyword="MFCProj">
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<Platform
Name="Win32"/>
</Platforms>
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Name="Debug|Win32"
OutputDirectory="../DBToolExecutable/$(ConfigurationName)"
IntermediateDirectory="../Intermediate/$(ProjectName)/$(ConfigurationName)"
ConfigurationType="1"
UseOfMFC="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../;./;../../RylServerProject/;../../RylServerProject/BaseLibrary;../../RylServerProject/RylGameLibrary;../../RylServerProject/RylServerLibrary"
PreprocessorDefinitions="WIN32;_WINDOWS;_DEBUG;__WIN32__"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
TreatWChar_tAsBuiltInType="TRUE"
UsePrecompiledHeader="2"
AssemblerOutput="2"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="FALSE"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="../DBToolExecutable/$(ConfigurationName)"
IntermediateDirectory="../Intermediate/$(ProjectName)/$(ConfigurationName)"
ConfigurationType="1"
UseOfMFC="1"
UseOfATL="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="TRUE"
AdditionalIncludeDirectories="../;./;../../RylServerProject/;../../RylServerProject/BaseLibrary;../../RylServerProject/RylGameLibrary;../../RylServerProject/RylServerLibrary"
PreprocessorDefinitions="WIN32;_WINDOWS;NDEBUG;__WIN32__"
StringPooling="TRUE"
MinimalRebuild="FALSE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
TreatWChar_tAsBuiltInType="TRUE"
UsePrecompiledHeader="2"
AssemblerOutput="2"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="FALSE"/>
<Tool
Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
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Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Controls"
Filter="">
<Filter
Name="CustomControl"
Filter="">
<Filter
Name="XListBox"
Filter="">
<File
RelativePath=".\Clipboard.cpp">
</File>
<File
RelativePath=".\Clipboard.h">
</File>
<File
RelativePath=".\ColorPickerCB.cpp">
</File>
<File
RelativePath=".\ColorPickerCB.h">
</File>
<File
RelativePath=".\XListBox.cpp">
</File>
<File
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</File>
</Filter>
<Filter
Name="CheckComboBox"
Filter="">
<File
RelativePath=".\CheckComboBox.cpp">
</File>
<File
RelativePath=".\CheckComboBox.h">
</File>
</Filter>
</Filter>
<Filter
Name="PropertySheet"
Filter="">
<File
RelativePath="ItemInfoSheet.cpp">
</File>
<File
RelativePath="ItemInfoSheet.h">
</File>
<Filter
Name="Pages"
Filter="">
<File
RelativePath="ItemInfoPage.cpp">
</File>
<File
RelativePath="ItemInfoPage.h">
</File>
</Filter>
</Filter>
<Filter
Name="Dialog"
Filter="">
<File
RelativePath="CharacterInfoDlg.cpp">
</File>
<File
RelativePath="CharacterInfoDlg.h">
</File>
<File
RelativePath="GameLogAnalyzerDlg.cpp">
</File>
<File
RelativePath="GameLogAnalyzerDlg.h">
</File>
<File
RelativePath="InfoDlg.cpp">
</File>
<File
RelativePath="InfoDlg.h">
</File>
<File
RelativePath="ItemInfoDlg.cpp">
</File>
<File
RelativePath="ItemInfoDlg.h">
</File>
</Filter>
</Filter>
<Filter
Name="Utility"
Filter="">
<File
RelativePath=".\GlobalFunctions.cpp">
</File>
<File
RelativePath=".\GlobalFunctions.h">
</File>
</Filter>
<Filter
Name="Resource"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;jpg;jpeg;jpe;manifest">
<File
RelativePath=".\ChangeLog.txt">
</File>
<File
RelativePath="res\GameLogAnalyzer.ico">
</File>
<File
RelativePath="res\GameLogAnalyzer.manifest">
</File>
<File
RelativePath="GameLogAnalyzer.rc">
</File>
<File
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</File>
<File
RelativePath=".\GameLogAnalyzerSetupFile.ini">
</File>
</Filter>
<File
RelativePath="GameLogAnalyzer.cpp">
</File>
<File
RelativePath="GameLogAnalyzer.h">
</File>
<File
RelativePath="LogAnalyzer.cpp">
</File>
<File
RelativePath="LogAnalyzer.h">
</File>
<File
RelativePath="LogItemContainer.cpp">
</File>
<File
RelativePath="LogItemContainer.h">
</File>
<File
RelativePath="PrintDetailLog.cpp">
</File>
<File
RelativePath="PrintLog.h">
</File>
<File
RelativePath="PrintSimpleLog.cpp">
</File>
<File
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</File>
<File
RelativePath="Resource.h">
</File>
<File
RelativePath="SearchClass.cpp">
</File>
<File
RelativePath="SearchClass.h">
</File>
<File
RelativePath="stdafx.cpp">
<FileConfiguration
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<Tool
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<FileConfiguration
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<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
<File
RelativePath="stdafx.h">
</File>
</Files>
<Globals>
<Global
Name="RESOURCE_FILE"
Value="GameLogAnalyzer.rc"/>
</Globals>
</VisualStudioProject>