Files
Client/Server/ToolProject/GameLogAnalyzer/stdafx.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

25 lines
564 B
C++

// stdafx.cpp : 표준 포함 파일을 포함하는 소스 파일입니다.
// GameLogAnalyzer.pch는 미리 컴파일된 헤더가 됩니다.
// stdafx.obj는 미리 컴파일된 형식 정보를 포함합니다.
#include "stdafx.h"
#include <BaseLibrary/Log/ServerLog.h>
std::string GetMoneyString(unsigned long dwMoney)
{
std::string strTemp;
char strBuff[128];
sprintf(strBuff, "%u", dwMoney);
strTemp = strBuff;
if( strTemp.length() > 3 )
{
for( int i = (int)strTemp.length() - 3 ; i > 0 ; i -= 3 )
{
strTemp.insert( i, "," );
}
}
return strTemp;
}