Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
36 lines
1.3 KiB
VB.net
36 lines
1.3 KiB
VB.net
Imports System
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Imports System.Reflection
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Imports System.Runtime.InteropServices
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' General Information about an assembly is controlled through the following
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' set of attributes. Change these attribute values to modify the information
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' associated with an assembly.
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' Review the values of the assembly attributes
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<Assembly: AssemblyTitle("RYL data file editor")>
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<Assembly: AssemblyDescription("R.Y.L mcf & gsf file decrypter, decompiler, crypter and compiler. Lets you directly edit the content of ryl data files" & vbnewline & vbnewline & "Official tester: MorbidA" & vbnewline & "Wrapper library by FischR")>
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<Assembly: AssemblyCompany("Home ^_^")>
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<Assembly: AssemblyProduct("rylCoder")>
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<Assembly: AssemblyCopyright("Copyright © 2006 - 2007 AlphA")>
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<Assembly: AssemblyTrademark("")>
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<Assembly: ComVisible(False)>
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'The following GUID is for the ID of the typelib if this project is exposed to COM
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<Assembly: Guid("264991da-35ed-46be-b4cd-4fb3ca56b0ee")>
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' Version information for an assembly consists of the following four values:
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'
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' Major Version
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' Minor Version
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' Build Number
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' Revision
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'
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' You can specify all the values or you can default the Build and Revision Numbers
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' by using the '*' as shown below:
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' <Assembly: AssemblyVersion("1.0.*")>
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<Assembly: AssemblyVersion("2.7.0.0")>
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<Assembly: AssemblyFileVersion("2.7.0.0")>
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