Files
Client/GameTools/Effect/EffectCasher.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

43 lines
1006 B
C++

// EffectCasher.h: interface for the CEffectCasher class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_EFFECTCASHER_H__D6702665_FFC9_4B8C_B303_40C01D6B80DB__INCLUDED_)
#define AFX_EFFECTCASHER_H__D6702665_FFC9_4B8C_B303_40C01D6B80DB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "DataCasher.h"
#include "CEffScript.h"
class CEffectCashObj : public CDataObj
{
public:
CEffectCashObj();
CEffectCashObj(const char *strName);
bool EffectLoad(const char *strName);
virtual ~CEffectCashObj();
CEffScript *m_pData;
};
class CEffectCasher : public CDataCasher
{
public:
CEffectCasher();
virtual ~CEffectCasher();
virtual bool LoadCashData(const char *strPath);
virtual void *GetCashData(const char *strName);
virtual bool BuildHashTable(const char *strPath);
unsigned long CheckHashIndex(const char *strFileName);
};
#endif // !defined(AFX_EFFECTCASHER_H__D6702665_FFC9_4B8C_B303_40C01D6B80DB__INCLUDED_)