Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
43 lines
1006 B
C++
43 lines
1006 B
C++
// EffectCasher.h: interface for the CEffectCasher class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_EFFECTCASHER_H__D6702665_FFC9_4B8C_B303_40C01D6B80DB__INCLUDED_)
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#define AFX_EFFECTCASHER_H__D6702665_FFC9_4B8C_B303_40C01D6B80DB__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "DataCasher.h"
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#include "CEffScript.h"
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class CEffectCashObj : public CDataObj
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{
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public:
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CEffectCashObj();
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CEffectCashObj(const char *strName);
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bool EffectLoad(const char *strName);
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virtual ~CEffectCashObj();
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CEffScript *m_pData;
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};
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class CEffectCasher : public CDataCasher
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{
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public:
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CEffectCasher();
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virtual ~CEffectCasher();
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virtual bool LoadCashData(const char *strPath);
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virtual void *GetCashData(const char *strName);
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virtual bool BuildHashTable(const char *strPath);
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unsigned long CheckHashIndex(const char *strFileName);
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};
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#endif // !defined(AFX_EFFECTCASHER_H__D6702665_FFC9_4B8C_B303_40C01D6B80DB__INCLUDED_)
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